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Maybe people would talk about your glorious Autobahn and the way your chum made the trains run on time, and then they'd go on to talk about that really cool and revolutionary series of Hi-Fi systems that you exported across the world. Would it be possible to convert Germany into a capitalist empire, dominating the manufacturing of civilian goods at the heart of Europe? Violence creates too much friction to let the wheels spin, and you'll look for something other than oil and blood to grease Germany's fractured machinery. Money makes the world go round while tanks just weigh it down. Probable Result: Invaded by Poland in 1938. Be power condensed and contained, ready to react but willing to see peace play out. That said, if anyone starts amassing troops on YOUR border, you're perfectly entitled to defend yourself.
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To reaffirm your status in the current political climate, and with the horrific weapons of modern war, would lead to unimaginable carnage. You're not necessarily rejecting the idea of expansion outright, but you recognise that the age of European empires clashing by night has ended. In this version of events, you'll be looking to protect your borders rather than seeking to expand them. In option one, Germany forgoes any kind of military build-up in the East, choosing to concentrate its forces elsewhere. The game begins as Germany is preparing to remilitarize the Rhineland, a process which is necessary for Eastern expansion and – both historically and via HOI IV's goal system – leads to Anschluss and the annexation of the Sudetenland. If you are a real life historical ruler of Nazi Germany do not attempt to follow these instructions but please do take a good long look in the mirror and think about what you have done/are about to do) (note: these are suggestions for play in the game Hearts of Iron and are most likely not feasible possibilities for real life historical rulers of Nazi Germany. It's not quite the same as playing as Darth Vader or Sephiroth (is there a spin-off where you play Sephiroth and discover that he's all angsty and murdery because his girlfriend left him for a botanist? There must be), and to fight against the horror of it all, I've formulated a plan. He's the closest thing you have to a player avatar and that can feel uncomfortable. Granted, everytime you click through to your nation screen to alter government policy or build some Panzers, you'll see Adolf Hitler's face looking back at you. You know you will, I know you will, and it's ok. Thanks to a proposed dynamic goal system, minor nations should be entertaining to play with and it won't take long for some strategic smartarse to conquer the world as Brazil or Australia.īut sooner or later, you'll play as Germany. You could even hop across the water to fiddle with geopolitics from a different angle, watching from a distance as Europe burns. You could become the Soviet Union and attempt to engineer an Eastern Front that isn't delineated with blood, or build an isolationist Britain that continues to appease and equivocate throughout the war. It's possible to prepare for the fight back unrealistically early as France, or to enter the war early (or not at all) as the good ol' US of A. The other major nations offer all kinds of alternate history scenarios. You don't have to play as Hitler, of course. More on that later this week.įirst of all, I wanted to discuss the difficulty of playing the bad guys. Hearts of Iron IV might change that, with its cleverly streamlined factory operations and improved minor nations. Partly that's because it's a more guided experience, a game about a specific war rather than a historical sandbox and it's partly because of the micromanagement involved in production and resource chains. Hearts of Iron is the one Paradox grand strategy series that I've been unable to befriend.
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